Enrollments for the year close on Tuesday, September 28th. Limited seats are available.

Sign up here!

Limited seats are available, but program will expand in future years.

Introduction

We will be learning about VR, both through studying published experiences as well as through creating new ones.

  • No prior knowledge is expected in computing or interactive media
  • As we play, try and discuss several experiences built for VR, we’ll discuss what VR can and can’t do compared to other platforms
  • You’ll learn the basics of interaction design, some programming concepts, and have a project to show off at the end
  • The program is roughly divided into three phases: VR Discovery, VR Creation, and VR Projects

Phase 1: VR Discovery

  • What is VR and what types of experiences is it good for?
  • How does it compare to other types of platforms?
  • What are the most successful examples of published VR content, both for entertainment and for enterprise uses?
  • How do you assess a VR experience?

Phase 2: VR Creation

  • What are assets, and how do you source and position them?
  • What are different behaviors that can be associated with assets?
  • How do you decide what happens when a certain action is taken?

Phase 3: Team-based VR Project

  • Join together with other creators to create a prototype solution for VR
  • Present your work in a public event with community members invited

Current Schedule

  • W1 (9/14): Introduction, Meet & Greet, Brief History
    • For Next Time: Research a VR-related job opening and describe what it is for.
  • W2 (9/21): VR 101: Experience Genres & More History
  • W3 (9/28): Hands on: First Contact & First Steps

Unity 2020.3.16f
Blender