We will be learning about VR, both through studying published experiences as well as through creating new ones.

  • No prior knowledge is expected in computing or interactive media
  • As we play, try and discuss several experiences built for VR, we’ll discuss what VR can and can’t do compared to other platforms
  • You’ll learn the basics of interaction design, some programming concepts, and have a project to show off at the end
  • The program is roughly divided into three phases: VR Discovery, VR Creation, and VR Projects

VR 101: VR Discovery

  • What is VR and what types of experiences is it good for?
  • How does it compare to other types of platforms?
  • What are the most successful examples of published VR content, both for entertainment and for enterprise uses?
  • How do you assess a VR experience?

VR Advanced 1: VR Creation

  • How do you create content for VR?
  • What are different behaviors that can be associated with assets?
  • How do you decide what happens when a certain action is taken?

VR Advanced 2:

  • Learn about escape rooms and create a simple puzzle based on a set of requirements
  • Share your work with other workshop members.

VR Masters:

  • Create a proposal and implement a prototype of a VR application or experience

Current Schedule

  • W1 (2/25): Introduction, Meet & Greet, Brief History
    • For Next Time: Research a VR-related job opening and describe what it is for.
  • W2 (3/1): VR Advanced 1
  • W3 (3/8): VR Advanced 2
  • W4 (3/15): VR Masters

Unity 2020.3.16f