
Introduction
We will be learning about VR, both through studying published experiences as well as through creating new ones.
- No prior knowledge is expected in computing or interactive media
- As we play, try and discuss several experiences built for VR, we’ll discuss what VR can and can’t do compared to other platforms
- You’ll learn the basics of interaction design, some programming concepts, and have a project to show off at the end
- The program is roughly divided into three phases: VR Discovery, VR Creation, and VR Projects
VR 101: VR Discovery
- What is VR and what types of experiences is it good for?
- How does it compare to other types of platforms?
- What are the most successful examples of published VR content, both for entertainment and for enterprise uses?
- How do you assess a VR experience?
VR Advanced 1: VR Creation
- How do you create content for VR?
- What are different behaviors that can be associated with assets?
- How do you decide what happens when a certain action is taken?
VR Advanced 2:
- Learn about escape rooms and create a simple puzzle based on a set of requirements
- Share your work with other workshop members.
VR Masters:
- Create a proposal and implement a prototype of a VR application or experience
Current Schedule
- W1 (2/25): Introduction, Meet & Greet, Brief History
- For Next Time: Research a VR-related job opening and describe what it is for.
- W2 (3/1): VR Advanced 1
- W3 (3/8): VR Advanced 2
- W4 (3/15): VR Masters