Projects

Research & Creative Works

Virtual Experience Research Accelerator (VERA)

NSF Grant #2235066 · Co-Principal Investigator
Developing human-machine systems for conducting human subjects research in extended reality (XR), providing researchers with tools to accelerate and improve XR research quality.

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Digging into AI: An Archaeological Python Adventure

DHSI 2025 · Published in Springer

An educational web game teaching Python programming through an archaeological narrative. You're a digital archaeology assistant helping Dr. Elena Rodriguez decode ancient data fragments from the Library of Alexandria's lost digital archives. Features an AI coding assistant designed to teach rather than solve, with support for in-browser AI (Qwen 2.5 Coder), Ollama, OpenAI, and Anthropic.

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The Hollow Reach

with Mark C. Marino

The Hollow Reach

You are a captain of a powerful starship and part of the Alliance. While investigating a distress signal, a tense standoff ensues. But not all is as it seems. What is real, and what is a simulation? This work addresses how coping with loss can be a pathway to new life.

Salt Immortal Sea

with Mark C. Marino and Joellyn Rock

Salt Immortal Sea

Opening in the center of the international refugee crisis, this playable story places the interactor in the position of the refugee. In this tale, we recast figures in the contemporary refugee crisis against the mythos of the quintessential traveler, Odysseus, for the refugee likewise travels cursed, unable to return home. It is a tale of the eternal return to proxy wars and the challenge of achieving some semblance of world peace.

Sherlock

Multiple Student Senior CS Design Teams

Sherlock

A web-based multi-modal analytics platform built with semantic web technology. This project was started as part of my dissertation work to investigate player responses to Telltale games.

RealityFlow

Multiple Student Senior CS Design Teams

A collaborative immersive XR authoring tool that works alone or with Unity. This project has been developed by two teams of UCF CS Senior Project students and was built out of a recognition that XR content is not simply programming and modeling, but a complex interplay of meaning and interactions.

OCEANA XR

with Stella Sung

OCEANA is an orchestral composition by Dr. Stella Sung that highlights the importance of the oceans and their fragile ecosystems in light of human activity. This project investigates how XR and VR can be used to infuse virtual accompaniments in live performances through coordinated visuals.